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So, if you're looking for an action game with a deep, complex narrative packed with novellas worth of character development, you won't find that here. It's a simple monster-of-the-week plot that's mainly concerned with setting the player off to hunt cool monsters based on Japanese mythology, and it doesn't change beyond that. The premise of Monster Hunter Rise is your typical Monster Hunter affair - a peaceful village gets threatened by monsters, and you are tasked with stopping them.
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As one of Kamura's newly appointed hunters, it is up to you to defend Kamura Village from "The Rampage" and find out what has been causing monsters to berserk in the hopes of ending this calamity once and for all. Your home, Kamura Village, was almost destroyed by this unnatural phenomenon 50 years ago, and now signs are showing "The Rampage" will be happening again soon. The impetus for why you're hunting monsters in Monster Hunter Rise is to arm yourself in preparation for a cataclysmic event known only as "The Rampage." Every 50 years, monsters that ordinarily would be fighting each other in turf wars, suddenly get this inexplicable urge to band together in hordes and go on a stampede, destroying everything in their sights. Still, this issue could be resolved if there were an option to turn off the hit effects of other party members and only leave your attacks with the hit effects on. Thankfully, this problem mostly happens when you fight a monster in an enclosed space like caves or tight corridors. To make matters worse, the option to reduce the special effects (or "hit effects" as the game calls them) in the graphics settings does little to mitigate the sensory overload. Having four players and four NPCs fighting a monster simultaneously can lead to dozens of explosions and special effects going off at once, making it hard to tell what's going on and straining the eyes. While this sounds cool in theory, it can cause some hunts to become unnecessarily disorientating in execution. Monster Hunter Rise is the first Monster Hunter game where players can take an NPC partner with them in multiplayer - a Palico or a Palamute.
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My only issue with Monster Hunter's presentation is when you hunt with other players in multiplayer. This is an amazing quality-of-life improvement I wish more PC games would have because it helps those not familiar with advanced graphic settings set them more easily without having to research online. My favorite aspect of the presentation is that the graphics settings show you images of how the game will look when you tweak the settings. This makes fights against certain monsters much more enjoyable since it's easier to see what's going on on-screen and the visual spectacle of their attacks is now pleasing to the eye. The special effects of attacks also received visual upgrades, with anti-aliasing smoothing out the edges so that they no longer look like pixelated smog. Seeing the monsters with more detailed scales and fur textures made their designs more visually appealing compared to how they looked on the Nintendo Switch. The improved resolution also heightens the monster-hunting experience. My attacks came out exactly when I inputted the commands, making the combat system feel much smoother and more fun, especially during the turbulent Rampage Quests. Thanks to the higher frame rates, this flaw is fortunately not present in the PC version. Inputting commands on the original Nintendo Switch version felt stiff and caused my attacks not to execute half the time, and I had to resort to button-mashing to make sure they would register. Going from 30 FPS to 60 FPS made a huge world of difference when it came to gameplay. You won't have to worry about getting the latest, cutting-edge PC graphics card or GPU to experience this game's enhanced visuals and performance.
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My PC rig is equipped with an Intel Core i5-9400 CPU and an NVIDIA GeForce RTX 2060 GPU, so I was able to run the game at 60 FPS with 1080p resolution with no issues. It also includes other graphical upgrades such as high-res textures, motion blur, depths of field, anti-aliasing, detailed shadows, and more. Meanwhile, the PC version is able to achieve uncapped frame rates and 1080p or even 4K resolution. The Nintendo Switch version was only able to achieve 30 FPS with a 780p resolution. One of the big selling points of the PC version of Monster Hunter Rise is the improvements it has made to the frame rate and resolution.